Games • Art • sadness
The in-development game, Stand is making headway on becoming a playable game. A solid engine is currently being developed to make a working side-scroller, and it's coming along quite nicely. Technical difficulties and unfamiliarity with the programming software are slowing the process considerably, but I like to think of it as a learning experience, and once I understand the software language, I'll be able to make progress much more quickly and regularly. Right now, the biggest obstacle is creating the game's engine itself, so that more complicated game mechanics may be built on top of it.
Another big problem is that the lead developer on the game (Kiefer Nemeth) will be leaving the country for four and a half weeks this coming Thursday, and due to inadequacies with the computers of our other two developers, neither one of them can open the program successfully to make any progress on it. So hopefully, we will come up with some way of fixing one of these problems and avoid inactivity in our game-making.